As a result of some playtest feedback, I decided to take time to improve the baseline power for the Arcane Elementalist and really lean into the idea of their starting inspiration as a big blasting caster. To that end, I have increased the die size for some abilities, increased the damage they have the potential to do if they land multiple hits, and give them more power in their expert advances. As much as I love my starting idea of them as a caster who needs to take time to be properly set up, I don't think that means they have to start without the ability to really land hits. Hopefully this improves the overall flow and rotation of the class as a whole.
Thanks to everyone who has supported me thus far and I look forward to any support you are able to give me in the future.
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