Patch 2.0


Howdy folks!

Having taken some time to review this playback after playtesting other playbooks, I have taken some time to improve the base power of the class in a variety of ways.

The starting pool of Lifestream Seeds has now been increased to equal the Mend skill die size, as well as having the type of Lifestream Seed being active be more player determined as opposed to determined by whether or not a given rose is in bloom. As much as I liked the original idea, trying to write out the proper wording for it as originally intended became too needlessly confusing. Therefore, I have chosen to lean into more player side agency and tweak playbook design to reflect that as well.

Advances have received also some changes to better reflect how players want to make use of the class' gimmick and to less structure it around just replenishing or gaining back extra Lifestream Seeds. Now, it will be up to players to determine when and how they would like to use their Seeds as there are less options for replenishing them. Hopefully this will improve the overall strength of the class while retaining the spirit of the original design.

Thank you to everyone who has taken the time to support me in this project and I look forward to having your support in the future as I continue to work on this project.

Best wishes,

Angela

Files

Grove Warden Patch 2.0.pdf 40 kB
Aug 14, 2021

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